/*
 * Copyright 2015 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */


#ifndef GrVkTextureRenderTarget_DEFINED
#define GrVkTextureRenderTarget_DEFINED

#include "include/gpu/vk/GrVkTypes.h"
#include "src/gpu/ganesh/vk/GrVkRenderTarget.h"
#include "src/gpu/ganesh/vk/GrVkTexture.h"

class GrVkGpu;

#ifdef SK_BUILD_FOR_WIN
// Windows gives bogus warnings about inheriting asTexture/asRenderTarget via dominance.
#pragma warning(push)
#pragma warning(disable : 4250)
#endif

class GrVkImageView;
struct GrVkImageInfo;

class GrVkTextureRenderTarget : public GrVkTexture, public GrVkRenderTarget {
public:
    static sk_sp<GrVkTextureRenderTarget> MakeNewTextureRenderTarget(GrVkGpu *gpu, skgpu::Budgeted budgeted,
        SkISize dimensions, VkFormat format, uint32_t mipLevels, int sampleCnt, GrMipmapStatus mipmapStatus,
        GrProtected isProtected, std::string_view label);

    static sk_sp<GrVkTextureRenderTarget> MakeWrappedTextureRenderTarget(GrVkGpu *, SkISize dimensions, int sampleCnt,
        GrWrapOwnership, GrWrapCacheable, const GrVkImageInfo &, sk_sp<skgpu::MutableTextureState>);

    GrBackendFormat backendFormat() const override
    {
        return GrVkTexture::backendFormat();
    }

protected:
    void onAbandon() override
    {
        // In order to correctly handle calling texture idle procs, GrVkTexture must go first.
        GrVkTexture::onAbandon();
        GrVkRenderTarget::onAbandon();
    }

    void onRelease() override
    {
        // In order to correctly handle calling texture idle procs, GrVkTexture must go first.
        GrVkTexture::onRelease();
        GrVkRenderTarget::onRelease();
    }

private:
    GrVkTextureRenderTarget(GrVkGpu *gpu, skgpu::Budgeted budgeted, SkISize dimensions, sk_sp<GrVkImage> texture,
        sk_sp<GrVkImage> colorAttachment, sk_sp<GrVkImage> resolveAttachment, GrMipmapStatus, std::string_view label);

    GrVkTextureRenderTarget(GrVkGpu *gpu, SkISize dimensions, sk_sp<GrVkImage> texture,
        sk_sp<GrVkImage> colorAttachment, sk_sp<GrVkImage> resolveAttachment, GrMipmapStatus, GrWrapCacheable,
        std::string_view label);

    size_t onGpuMemorySize() const override;

    void onSetLabel() override {}

    // In Vulkan we call the release proc after we are finished with the underlying
    // GrVkImage::Resource object (which occurs after the GPU has finished all work on it).
    void onSetRelease(sk_sp<RefCntedReleaseProc> releaseHelper) override
    {
        // Forward the release proc on to GrVkImage
        GrVkTexture::onSetRelease(std::move(releaseHelper));
    }
};

#ifdef SK_BUILD_FOR_WIN
#pragma warning(pop)
#endif

#endif
